Opportunity Attacks in D&D 5e: What Provokes Them (2014 and 2024 Rules)

Updated July 24, 2026 · Rules reference for the 2014 and 2024 Player's Handbook

The core rule

When a hostile creature that you can see moves out of your reach, you can use your reaction to make one melee attack against it. The attack interrupts the movement, happening right before the creature leaves your reach.

That is the entire baseline rule, and it is essentially the same in both the 2014 and 2024 versions of the game. Three details in that sentence do most of the work:

What does NOT provoke an opportunity attack

Several kinds of "leaving your reach" are specifically carved out and never provoke:

Quick reference: provokes vs does not provoke

SituationProvokes?Why
Walking out of your reachYesWilling movement out of reach
Flying, climbing, or swimming out of reachYesStill movement; the movement mode does not matter
Burrowing out of reachYesBurrowing is movement like any other
Teleporting away (Misty Step, etc.)NoTeleportation is explicitly excluded
Being shoved or pushed away (Thunderwave, shove)NoMoved without using its own movement, action, or reaction
Being dragged by a grapplerNoForced movement
Moving away after taking the Disengage actionNoDisengage prevents opportunity attacks that turn (except vs Sentinel)
Standing up from proneNoCosts movement but does not leave anyone's reach
Moving within your reach (circling you)NoNever left your reach
Stepping from 10 ft to 5 ft against a reach weaponNoMoving deeper into your reach, not out of it
Leaving the 10 ft reach of a reach weapon entirelyYesLeft your (extended) reach
Entering the reach of a Polearm Master userYesSpecial feat trigger, entering rather than leaving

Reach weapons: the 10 foot rule

With a reach weapon like a glaive, halberd, pike, or whip, your melee reach is 10 feet, so you threaten a larger area. The opportunity attack triggers when a creature leaves that 10 foot reach:

The same logic applies to large monsters with natural 10 or 15 foot reach: they get opportunity attacks against anyone leaving that larger threatened area, which makes escaping a giant or a dragon's claws harder than escaping a goblin.

One reaction per round

You have exactly one reaction, which refreshes at the start of your turn. An opportunity attack spends it. This means:

Feats that change the rules

Sentinel

Sentinel is the premier lockdown feat. When you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn, stopping it cold. Creatures also provoke opportunity attacks from you even when they take the Disengage action. Sentinel additionally lets you use your reaction to attack a nearby creature that attacks someone other than you.

Polearm Master

Polearm Master flips the trigger: while wielding a qualifying polearm, creatures provoke an opportunity attack from you when they enter your reach, not just when they leave it. Combined with a reach weapon, you get a free swing at enemies closing in from 10 feet out. Paired with Sentinel, a hit can stop them at 10 feet, outside the reach of most attackers.

War Caster

War Caster lets you cast a spell at the provoking creature instead of making a melee attack when a creature provokes an opportunity attack. The spell must have a casting time of one action and target only that creature. Booming Blade and Shocking Grasp are classic choices.

What changed in the 2024 rules?

The core opportunity attack rule is unchanged in the 2024 Player's Handbook: a hostile creature you can see leaving your reach still provokes, teleportation and forced movement still do not, and Disengage still protects the creature for the turn.

The related feats were reworked, though. In the 2024 rules, Sentinel and Polearm Master keep their identities as lockdown and reach-control feats, but their exact wording, prerequisites, and interactions differ from the 2014 versions. If your table plays with the 2024 books, check the current feat text rather than relying on 2014 summaries, since details like which weapons qualify and how the speed reduction is worded were adjusted.

Common edge cases

Does burrowing or flying away provoke?

Yes. Burrowing, flying, climbing, swimming, and walking are all just movement. A creature that burrows into the ground or flies straight up out of your reach provokes an opportunity attack unless it Disengages or teleports. The movement mode never matters; only whether the creature willingly left your reach does.

Can a rogue Sneak Attack on an opportunity attack?

Yes. Sneak Attack is limited to once per turn, not once per round, and an opportunity attack happens on someone else's turn. So a rogue can Sneak Attack on their own turn, then Sneak Attack again on an enemy's turn via an opportunity attack, as long as the attack qualifies (a finesse or ranged weapon, plus advantage or an adjacent ally, and no disadvantage). Opportunity attacks are melee attacks, so a rapier-wielding rogue qualifies just fine.

Does moving around an enemy provoke?

No. As long as you stay within a creature's reach, you can circle it freely. You only provoke at the moment you leave its reach.

Frequently asked questions

What provokes an attack of opportunity in 5e?

An opportunity attack is provoked when a hostile creature you can see moves out of your reach using its movement, an action, or a reaction. You can then use your reaction to make one melee attack against it. Teleportation and being moved without using its own movement (like being shoved or pushed by thunderwave) do not provoke.

How does opportunity attack work in 5e?

When a hostile creature you can see moves out of your melee reach, you can use your reaction to make one melee attack against it. The attack interrupts the movement, occurring right before the creature leaves your reach. You only get one reaction per round, so you can make at most one opportunity attack between each of your turns.

Does opportunity attack work with reach weapons in 5e?

Yes. With a reach weapon like a glaive or whip you threaten 10 feet, and the opportunity attack triggers when a creature leaves that 10 foot reach. A creature stepping from 10 feet away to 5 feet away does not provoke, because it is moving within your reach, not out of it. Leaving your 10 foot reach entirely does provoke.

Does Disengage stop opportunity attacks in 5e?

Yes. A creature that takes the Disengage action does not provoke opportunity attacks for the rest of its turn. The main exception is a creature with the Sentinel feat, which can make opportunity attacks even against enemies that Disengage.

Does burrowing provoke opportunity attack 5e?

Yes. Burrowing out of a creature's reach is movement like any other, so it provokes an opportunity attack unless the burrower takes the Disengage action or teleports. The same is true for flying, climbing, and swimming away.

Can you sneak attack on an opportunity attack in 5e?

Yes. Sneak Attack works once per turn, not once per round, and an opportunity attack occurs on another creature's turn. So a rogue can land Sneak Attack on their own turn and again with an opportunity attack on an enemy's turn, provided the usual conditions (a finesse weapon, plus advantage or an adjacent ally) are met.

Related references

Look up spells like Misty Step and Thunderwave in the spell database, or check monster reach and abilities in the monster database.