Concentration in D&D 5e: Complete Rules Guide (2014 and 2024 Rules)

Updated July 24, 2026 · Applies to both the 2014 and 2024 rules

Concentration is the mechanic that stops a caster from stacking every buff and control spell at once. Many of the strongest spells in the game, including Haste, Bless, Hold Person, and Wall of Force, only keep working while you maintain concentration. Lose it and the spell ends immediately.

What Is Concentration?

Some spells list "Concentration" in their duration (for example, "Concentration, up to 1 minute"). While such a spell is active, you must concentrate to keep its magic going. Concentrating does not take an action and does not stop you from doing other things, but it can be interrupted.

One at a time. You can concentrate on only one spell at once. If you cast a second spell that requires concentration, the first spell ends the moment you begin casting the new one. There is no save to keep it, and no way around it short of a rare feature that says otherwise.

What Breaks Concentration

What Does NOT Break Concentration

The Concentration Save, Step by Step

  1. You take damage while concentrating on a spell.
  2. Compute the DC: half the damage taken (rounded down), minimum 10.
  3. Roll a Constitution saving throw against that DC.
  4. On a success, the spell continues. On a failure, it ends immediately.
Damage takenHalf damageSave DC
1 to 2010 or less10
221111
301515
502525
Worked example. Your wizard is concentrating on Haste when an enemy Fireball hits for 22 damage. Half of 22 is 11, which is higher than 10, so the DC is 11. The wizard rolls a Constitution saving throw. On an 11 or higher (after modifiers), Haste stays up. On a failure, Haste ends, and the hasted ally suffers the spell's lethargy rider (no moving or taking actions until after their next turn).

2024 Rules: What Changed?

Very little in practice. The 2024 rules keep the same core mechanic: one concentration spell at a time, a Constitution save of DC 10 or half the damage (whichever is higher) when you take damage, and automatic loss when incapacitated or killed. The main difference is presentation: the 2024 glossary formalizes "Concentration" as a defined game term with cleaner Concentrate condition-style wording, so effects that break or require concentration reference one consistent entry. If you learned concentration under the 2014 rules, you already know the 2024 version.

Protecting Your Concentration

Duration and Ending Concentration

Concentration never extends a spell past its listed duration. "Concentration, up to 10 minutes" means the spell ends after 10 minutes even if your concentration is perfect. You can also end concentration voluntarily at any time, and doing so is free: no action, no reaction, not even on your turn required.

Iconic Concentration Spells

Frequently Asked Questions

How does concentration work in 5e?

Spells with "Concentration" in their duration stay active only while you concentrate. You can hold one such spell at a time. Concentration lasts until the spell's duration ends, you cast another concentration spell, you end it voluntarily (free, no action), you fail a save after taking damage, or you are incapacitated or killed.

What is the DC for a concentration check in 5e?

The Constitution saving throw DC is 10 or half the damage you took, whichever is higher. Taking 22 damage means DC 11; taking 14 damage means DC 10.

What breaks concentration in 5e?

Casting another concentration spell, failing the Constitution save after taking damage, and being incapacitated or killed. The DM can also call for a DC 10 save for extreme environmental events like a wave crashing over you.

Can you cast other spells while concentrating in 5e?

Yes. Casting spells that do not require concentration has no effect on the spell you are maintaining. Only a second concentration spell ends the first.

Did concentration change in the 2024 rules?

The mechanic is the same: one spell at a time, DC 10 or half damage on the save, lost when incapacitated. The 2024 rules clarify the wording with a formal glossary entry, but table outcomes are unchanged.

Does moving break concentration in 5e?

No. Moving, attacking, and other normal activity never break concentration on their own. Only damage (failed save), a second concentration spell, incapacitation, death, or a DM-called environmental save can end it.