Haste
TransmutationChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Spell Details
Player Guide
Cast Haste on your most martial character (Fighter, Barbarian, Rogue) to maximize the extra action each turn. The spell is concentration-dependent, so protect the caster and avoid concentration checks. Coordinate with your party to focus fire while the hasted target draws enemy attention, as the AC bonus and Dex saves make them harder to kill. Use the extra action for additional weapon attacks, Dodge, Disengage, or bonus action abilities rather than spellcasting.
Spell Combos
DM Tips
Haste ends immediately if the target's concentration breaks or if the spell duration expires, causing a round of exhaustion. Ensure enemies understand the threat—a hasted character becomes the obvious priority target.