All D&D 5e Conditions
All 15 conditions from the 5e SRD. Click any condition for full details.
Blinded
Condition
A blinded creature cannot see and automatically fails any ability check that requires sight.
Charmed
Condition
A charmed creature cannot attack the charmer or target the charmer with harmful abilities or magical effects.
Deafened
Condition
A deafened creature cannot hear and automatically fails any ability check that requires hearing.
Frightened
Condition
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
Grappled
Condition
A grappled creature speed becomes 0, and it cannot benefit from any bonus to its speed.
Incapacitated
Condition
An incapacitated creature cannot take actions or reactions.
Invisible
Condition
An invisible creature is impossible to see without the aid of magic or a special sense.
Paralyzed
Condition
A paralyzed creature is incapacitated and cannot move or speak.
Petrified
Condition
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone).
Poisoned
Condition
A poisoned creature has disadvantage on attack rolls and ability checks.
Prone
Condition
A prone creature only movement option is to crawl, unless it stands up and thereby ends the condition.
Restrained
Condition
A restrained creature speed becomes 0, and it cannot benefit from any bonus to its speed.
Stunned
Condition
A stunned creature is incapacitated, cannot move, and can speak only falteringly.
Unconscious
Condition
An unconscious creature is incapacitated, cannot move or speak, and is unaware of its surroundings.
Exhaustion
Condition
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion.