Animated Armor
Medium Construct, unaligned
200 XP
Special Abilities
Antimagic Susceptibility
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack
The armor makes two melee attacks.
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Quick Reference
Running This Encounter
Animated Armor is a mindless construct that fights until destroyed, making it ideal for straightforward combat encounters. It cannot be reasoned with or intimidated, and will pursue enemies relentlessly within sight. Consider using multiple suits as minions, or placing one as a guardian in a dungeon corridor or wizard's tower. Its high AC makes it challenging for low-damage attacks, rewarding creative problem-solving like using spells or environmental hazards.
Combat Tactics
Animated Armor uses its multiattack to strike twice per round with its longsword, focusing on the nearest enemy. It has no tactical intelligence, so it charges straight at threats and cannot be flanked or psychologically manipulated. Its lack of self-preservation means it fights to the bitter end without retreat.
Environment & Setting
Ideal locations include wizard towers, necromancer laboratories, treasure vaults, or ancient temples where magical guardians are plausible. It works well in confined spaces like narrow corridors or small rooms where its mobility is limited and area spells become tactical considerations.