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Bone Devil

Large Fiend (devil), lawful evil

CR 9

5,000 XP

AC: 19 (natural armor)
HP: 142 (15d10+60)
Speed: walk 40 ft. , fly 40 ft.
Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 9
Languages: Infernal, telepathy 120 ft.
STR
18
+4
DEX
16
+3
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
16
+3

Special Abilities

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Quick Reference

Challenge: CR 9
Type: Fiend
Size: Large
Alignment: lawful evil
Best for party of 4 at level 13-15

Running This Encounter

Bone Devils are cunning tacticians that exploit their intelligence (17) and infernal nature. Position the devil in elevated terrain or behind cover to maximize its ranged attacks. Use its telepathy to coordinate with allies and intimidate enemies. Have it retreat to difficult terrain if facing overwhelming force, using its flight advantage.

Combat Tactics

The bone devil opens combat with ranged spell attacks (lightning bolt, wall of fire) while keeping distance. It uses its tail attacks opportunistically when enemies approach, relying on its high AC and resistances to outlast opponents. If cornered, it attempts to charm or frighten enemies with its presence before teleporting away.

Environment & Setting

Ideal in Hell's architecture: narrow canyons of bone, infernal fortresses with multiple levels, or caverns with spiked pillars providing cover. The devil thrives in environments where flight and ranged attacks outmatch ground-based pursuit.