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Brass Dragon Wyrmling

Medium Dragon, chaotic good

CR 1

200 XP

AC: 16 (natural armor)
HP: 16 (3d8+3)
Speed: walk 30 ft. , fly 60 ft. , burrow 15 ft.
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
STR
15
+2
DEX
10
+0
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
13
+1

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Quick Reference

Challenge: CR 1
Type: Dragon
Size: Medium
Alignment: chaotic good
Best for party of 4 at level 2-3

Running This Encounter

The Brass Dragon Wyrmling is an arrogant and curious creature that enjoys conversation and riddles before combat. It may attempt to talk its way out of danger or negotiate, but quickly becomes hostile if insulted or threatened. Use its small size to advantage by having it dart between cover and elevated positions. Remember it can breathe fire in a 15-foot cone, making area control crucial.

Combat Tactics

The wyrmling opens with its breath weapon against clustered enemies, then relies on hit-and-run tactics using its flying speed to maintain distance. It prioritizes ranged attackers and casters, attempting to knock them prone with its tail attack before closing in with bites.

Environment & Setting

Ideal in rocky badlands, desert ruins, or cliffsides where the dragon can use elevation and natural cover. Cave systems with multiple exits provide escape routes fitting the wyrmling's hit-and-run style.