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Clay Golem

Large Construct, unaligned

CR 9

5,000 XP

AC: 14 (natural armor)
HP: 133 (14d10+56)
Speed: walk 20 ft.
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
STR
20
+5
DEX
9
-1
CON
18
+4
INT
3
-4
WIS
8
-1
CHA
1
-5

Special Abilities

Acid Absorption

Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk

Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5-6)

Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Quick Reference

Challenge: CR 9
Type: Construct
Size: Large
Alignment: unaligned
Best for party of 4 at level 10-12

Running This Encounter

The Clay Golem is a slow, methodical construct that should be portrayed as an unstoppable force rather than a tactical opponent. Use its Haste ability to catch players off-guard, dramatically increasing its threat level mid-combat. Position it in confined spaces where its size and strength are advantageous, limiting escape routes and forcing direct confrontation. Describe its movements as deliberate and inevitable, with the ground trembling under its weight.

Combat Tactics

The Clay Golem uses Haste on its first turn to gain additional actions, then focuses on pound attacks against the nearest threat. It lacks tactical intelligence, so it will continue attacking the same target until that creature is defeated or moves out of reach, making it predictable but devastating.

Environment & Setting

Ideal in tombs, dungeons, temple chambers, or wizard laboratories where the golem serves as a constructed guardian. Confined underground spaces with stone walls amplify its intimidating presence and prevent parties from easily flanking or escaping.