Dretch

Small Fiend (demon), chaotic evil

CR 1/4

50 XP

AC: 11 (natural armor)
HP: 18 (4d6+4)
Speed: walk 20 ft.
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
STR
11
+0
DEX
11
+0
CON
12
+1
INT
5
-3
WIS
8
-1
CHA
3
-4

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Quick Reference

Challenge: CR 1/4
Type: Fiend
Size: Small
Alignment: chaotic evil