Dust Mephit

Small Elemental, neutral evil

CR 1/2

100 XP

AC: 12
HP: 17 (5d6)
Speed: walk 30 ft. , fly 30 ft.
Skills: Perception +2, Stealth +4
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0

Special Abilities

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Variant: Summon Mephits (1/Day)

The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Quick Reference

Challenge: CR 1/2
Type: Elemental
Size: Small
Alignment: neutral evil