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Fire Elemental

Large Elemental, neutral

CR 5

1,800 XP

AC: 13
HP: 102 (12d10+36)
Speed: walk 50 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
STR
10
+0
DEX
17
+3
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
7
-2

Special Abilities

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Quick Reference

Challenge: CR 5
Type: Elemental
Size: Large
Alignment: neutral
Best for party of 4 at level 6-8

Running This Encounter

Fire Elementals are relentless melee combatants that should engage the party aggressively. Use their high mobility to position them advantageously and target vulnerable party members. Take advantage of their Fire Form trait to damage enemies that strike them in melee. Remember they can squeeze through narrow openings and use terrain features to control positioning.

Combat Tactics

Fire Elementals prioritize dealing maximum damage through their Multiattack, striking twice per round with their touch attacks. They use their movement speed to chase down fleeing targets and maintain distance from threats. When surrounded, leverage their Fire Form to discourage melee engagement while continuing to assault ranged combatants.

Environment & Setting

Fire Elementals naturally inhabit volcanic regions, active lava flows, magma chambers, or wizard towers with braziers and magical flame sources. Place them in environments where flames spread or obstacles can be set ablaze to enhance their threatening presence.

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