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Giant Ape

Huge Beast, unaligned

CR 7

2,900 XP

AC: 12
HP: 157 (15d12+60)
Speed: walk 40 ft. , climb 40 ft.
Skills: Athletics +9, Perception +4
Senses: passive Perception 14
Languages:
STR
23
+6
DEX
14
+2
CON
18
+4
INT
7
-2
WIS
12
+1
CHA
7
-2

Actions

Multiattack

The ape makes two fist attacks.

Fist

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Quick Reference

Challenge: CR 7
Type: Beast
Size: Huge
Alignment: unaligned
Best for party of 4 at level 9-11

Running This Encounter

The Giant Ape is a powerful melee combatant that excels at closing distance and dealing massive damage. Use its high HP and AC to absorb punishment while it dominates the battlefield with multiattack. Position it in terrain where its climbing ability provides tactical advantages, such as rocky outcrops or dense forest. Remember it can throw rocks at range to soften up distant targets before engaging in melee.

Combat Tactics

The Giant Ape prioritizes closing with the strongest-looking opponent, using its multiattack to make two fist attacks or one rock throw per turn. It will attempt to grapple and restrain weaker party members while focusing raw damage output on obvious threats, fighting intelligently but without complex strategy.

Environment & Setting

Dense jungle, ancient ruins with crumbling structures, or rocky canyon terrain where the ape can leverage climbing and throwing objects. Multi-level environments maximize the creature's ability to reposition and use its throwing attacks effectively.