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Giant Constrictor Snake

Huge Beast, unaligned

CR 2

450 XP

AC: 12
HP: 60 (8d12+8)
Speed: walk 30 ft. , swim 30 ft.
Skills: Perception +2
Senses: blindsight 10 ft., passive Perception 12
Languages:
STR
19
+4
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
10
+0
CHA
3
-4

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Quick Reference

Challenge: CR 2
Type: Beast
Size: Huge
Alignment: unaligned
Best for party of 4 at level 3-4

Running This Encounter

The giant constrictor snake relies on its impressive reach (10 feet) and constriction ability to control the battlefield. Use the snake's size to your advantage by positioning it in areas where its 20-foot speed can't be fully utilized by the party. Have the snake use its ability to grapple and restrain melee fighters, forcing ranged characters to make tough decisions about approaching. Remember that the snake has no bonus actions beyond its bite, making it vulnerable to action economy.

Combat Tactics

The giant constrictor snake prioritizes grappling medium or large creatures with its constrict attack, dealing automatic damage each round without using an action. It will target isolated party members or those separated from the group, using its reach to stay just outside melee weapon range while lashing out with its bite. Once a target is grappled and restrained, the snake locks onto that enemy unless it takes significant damage.

Environment & Setting

Giant constrictor snakes thrive in overgrown jungles, swamps, and tropical regions with dense vegetation that provides camouflage and movement opportunities. Ideal encounters place the snake among thick vines, shallow water, or coiled around ancient ruins where it can hide before striking.