Grimlock

Medium Humanoid (grimlock), neutral evil

CR 1/4

50 XP

AC: 11
HP: 11 (2d8+2)
Speed: walk 30 ft.
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages: Undercommon
STR
16
+3
DEX
12
+1
CON
12
+1
INT
9
-1
WIS
8
-1
CHA
6
-2

Special Abilities

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Quick Reference

Challenge: CR 1/4
Type: Humanoid
Size: Medium
Alignment: neutral evil