Lemure

Medium Fiend (devil), lawful evil

CR 0

10 XP

AC: 7
HP: 13 (3d8)
Speed: walk 15 ft.
Senses: darkvision 120 ft., passive Perception 10
Languages: understands infernal but can't speak
STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4

Special Abilities

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Quick Reference

Challenge: CR 0
Type: Fiend
Size: Medium
Alignment: lawful evil