Skip to main content

Lizard

Tiny Beast, unaligned

CR 0

10 XP

AC: 10
HP: 2 (1d4)
Speed: walk 20 ft. , climb 20 ft.
Senses: darkvision 30 ft., passive Perception 9
Languages:
STR
2
-4
DEX
11
+0
CON
10
+0
INT
1
-5
WIS
8
-1
CHA
3
-4

Actions

Bite

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Tiny
Alignment: unaligned
Best for party of 4 at level 1 (as environment flavor only, not combat)

Running This Encounter

Lizards are insignificant creatures best used as environmental flavor or minor distractions rather than threats. A single lizard poses no danger to adventurers, but swarms of 10+ can be annoying obstacles. Use them to create atmosphere in dungeons, forests, and ruins, or as a source of food for survival situations. Consider having them flee or hide rather than engage in combat.

Combat Tactics

Lizards have no combat tactics and will attempt to flee from danger or hide in crevices. They may bite if cornered but deal negligible damage (1 piercing damage on a hit). Treat them as creatures that avoid conflict entirely.

Environment & Setting

Lizards thrive in warm, rocky environments such as deserts, forest clearings, dungeon corners, and stone ruins. They can also be found in gardens, marshes, and anywhere with sufficient shelter like rocks or logs.