Nightmare

Large Fiend, neutral evil

CR 3

700 XP

AC: 13 (natural armor)
HP: 68 (8d10+24)
Speed: walk 60 ft. , fly 90 ft.
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Special Abilities

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Quick Reference

Challenge: CR 3
Type: Fiend
Size: Large
Alignment: neutral evil