Orc

Medium Humanoid (orc), chaotic evil

CR 1/2

100 XP

AC: 13 (hide armor)
HP: 15 (2d8+6)
Speed: walk 30 ft.
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
10
+0

Special Abilities

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Quick Reference

Challenge: CR 1/2
Type: Humanoid
Size: Medium
Alignment: chaotic evil