Orc
Medium Humanoid (orc), chaotic evil
100 XP
Special Abilities
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Quick Reference
Running This Encounter
Orcs are straightforward combatants that rely on aggression and raw strength. Have them charge into melee immediately, using their aggressive trait to gain bonus action attacks when bloodied. They lack tactical sophistication, so they fight until death rather than retreating. Use groups of 3-4 orcs to challenge small parties, positioning them to flank with allies.
Combat Tactics
Orcs attack the nearest visible enemy and prioritize targets that damage them the most. They use their greataxes in two-handed grip for maximum damage output, leveraging their Aggressive trait to make bonus melee attacks when they or their allies enter combat.
Environment & Setting
Ideal in orcish settlements, tribal encampments, mountain passes, and forest hideouts where they have home-field advantage. Cramped dungeons or enclosed spaces reduce their effectiveness and prevent effective grouping.