Planetar
Large Celestial, lawful good
15,000 XP
Special Abilities
Angelic Weapons
The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness
The planetar knows if it hears a lie.
Innate Spellcasting
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance
The planetar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The planetar makes two melee attacks.
Greatsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day)
The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Quick Reference
Running This Encounter
A Planetar is a powerful celestial servant of good deities, best used as a major antagonist or final challenge in an upper-tier campaign. Present it as a formidable but honorable opponent that follows divine mandates with unwavering conviction. Use its high AC and HP to make this a war of attrition where the party must coordinate abilities and resources. Consider giving it allies or environmental hazards to increase challenge without simply increasing raw stats.
Combat Tactics
The Planetar leads with Etherealness or flight to control positioning, using ranged spell attacks (Blazing Radiance, Lightning Bolt) while maintaining distance. It closes to melee only when necessary, leveraging its high AC and celestial resilience. Use its healing and legendary actions to sustain itself and disrupt the party's action economy.
Environment & Setting
Ideal in celestial temples, divine sanctuaries, mountain peaks near the heavens, or planar intersections where good and evil clash. The Planetar's presence should feel sacred and immaculate, reflecting its celestial nature.