Sprite

Tiny Fey, neutral good

CR 1/4

50 XP

AC: 15 (leather armor)
HP: 2 (1d4)
Speed: walk 10 ft. , fly 40 ft.
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
STR
3
-4
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
13
+1
CHA
11
+0

Actions

Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Quick Reference

Challenge: CR 1/4
Type: Fey
Size: Tiny
Alignment: neutral good