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Sprite

Tiny Fey, neutral good

CR 1/4

50 XP

AC: 15 (leather armor)
HP: 2 (1d4)
Speed: walk 10 ft. , fly 40 ft.
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
STR
3
-4
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
13
+1
CHA
11
+0

Actions

Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Quick Reference

Challenge: CR 1/4
Type: Fey
Size: Tiny
Alignment: neutral good
Best for party of 4 at level 1-2

Running This Encounter

Sprites are mischievous fey best used in groups of 3-6 to pose a genuine threat despite their low hit points. They excel at hit-and-run tactics and can harass parties through forest encounters or fairy-tale settings. Use their tiny size to hide in terrain and grant them advantage on Dexterity (Stealth) checks. Remember they can cast spells and use ranged attacks, making them more dangerous than their statistics suggest.

Combat Tactics

Sprites prioritize ranged attacks with their shortbows and use their high Dexterity to stay mobile and dodge attacks. They cast spells like Faerie Fire or Invisibility to support each other while picking off vulnerable party members from range. When threatened, they flee rather than fight to the death, using their flying speed and tiny size to escape.

Environment & Setting

Dense forests, fairy rings, enchanted glades, and gardens are ideal Sprite habitats where undergrowth provides 3/4 cover. They thrive in whimsical, magical locations where they can exploit terrain advantages and set up ambushes.

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