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Swarm of Ravens

Medium Beast (Swarm), unaligned

CR 1/4

50 XP

AC: 12
HP: 24 (7d8-7)
Speed: walk 10 ft. , fly 50 ft.
Senses: passive Perception 15
Languages:
STR
6
-2
DEX
14
+2
CON
8
-1
INT
3
-4
WIS
12
+1
CHA
6
-2

Special Abilities

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

Actions

Beaks

Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

A swarm of ravens functions as a single creature with distributed hit points rather than individual birds. Use the swarm's mobility to harass the party from range, darting in and out of cover. Describe the ravens as a chaotic cloud of black feathers and beady eyes, creating an unsettling atmosphere. Remember that the swarm can occupy the same space as other creatures and can move through openings only slightly larger than a raven.

Combat Tactics

The swarm prioritizes flying above melee combatants to stay out of reach while dealing consistent damage with advantage against prone enemies. It uses hit-and-run tactics, moving away after attacking rather than committing to prolonged engagement. If damaged significantly, the swarm may flee rather than fight to the death.

Environment & Setting

Ideal in forested areas, graveyards, abandoned towers, or ruined settlements where ravens naturally congregate. Urban environments with high rooflines and multiple escape routes enhance the swarm's tactical advantages.