Will-o'-Wisp

Tiny Undead, chaotic evil

CR 2

450 XP

AC: 19
HP: 22 (9d4)
Speed: , fly 50 ft.
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
STR
1
-5
DEX
28
+9
CON
10
+0
INT
13
+1
WIS
14
+2
CHA
11
+0

Special Abilities

Consume Life

As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral

The will-o'-wisp can't wear or carry anything.

Incorporeal Movement

The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination

The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

Shock

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility

The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

Quick Reference

Challenge: CR 2
Type: Undead
Size: Tiny
Alignment: chaotic evil