Calm Emotions
EnchantmentYou attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Spell Details
Player Guide
Use this spell to neutralize dangerous casters or violent creatures by suppressing their anger or fear before combat escalates, or to calm a panicked ally who might harm themselves or others. The 20-foot radius allows you to affect multiple threats simultaneously, and enemies can choose to fail, making it useful for de-escalating tense roleplay situations. Cast it before enemies act when possible to prevent their turns, or use it mid-combat to suppress the rage of a barbarian or prevent a frightened ally from fleeing. Remember that creatures can repeat their save if they take damage, so pair it with control effects rather than damaging spells for sustained suppression.
Spell Combos
DM Tips
Clarify whether calming emotions prevents the *source* of fear or anger (like a grieving widow still grieves but feels peaceful) versus preventing emotional *responses* (they literally cannot feel sad). Allow repeat saves if the suppressed emotion's trigger occurs (enemy attack against a calmed hostile creature), as the spell suppresses existing emotions rather than preventing new ones from forming.