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Conjure Elemental

Conjuration
Level: 5th-level
Casting Time: 1 minute
Range: 90 feet
Duration: Up to 1 hour
Components: V, S, M
Materials: Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's statistics.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

Concentration

Spell Details

School: Conjuration
Level: 5
Ritual: No
Concentration: Yes
Classes: Druid, Wizard
A-Tier Reliable action economy boost with a powerful CR5 ally that scales well and provides versatile battlefield control options.

Player Guide

Position your elemental to control high-value terrain: air elementals for mobility and ranged harassment, earth elementals for blocking chokepoints, fire elementals for area denial, water elementals for grappling. Concentrate it on the same target as your party's damage dealers to maximize action economy advantage. Use the elemental's positioning to force enemies into disadvantageous positions while you handle crowd control and damage from safer positions.

DM Tips

Clarify at the table whether the elemental can be dismissed early to avoid action economy disputes. A CR5 elemental can devastate unprepared encounters, so adjust enemy composition or action economy accordingly to maintain challenge.