Heroism
EnchantmentA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
Spell Details
Player Guide
Cast Heroism before combat begins to maximize its duration (concentration, 1 minute) and ensure your frontline isn't disabled by fear effects. The temporary hit points scale with your spellcasting ability modifier, making it better for high-ability casters (typically +3 to +5 at low levels). Use this to protect your most vulnerable allies or those likely to face fear-inducing enemies like dragons or wraiths.
Spell Combos
DM Tips
Remember the spell requires concentration and only grants temp HP equal to the caster's modifier (not per round). Fear effects are common in higher-CR encounters, so this spell's immunity becomes increasingly valuable as party levels increase.