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Magnificent Mansion

Conjuration
Level: 7th-level
Casting Time: 1 minute
Range: 300 feet
Duration: 24 hours
Components: V, S, M
Materials: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp.

You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can't leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.

Spell Details

School: Conjuration
Level: 7
Ritual: No
Concentration: No
Classes: Bard, Wizard
A-Tier Exceptional utility and safety for parties needing secure rest, though strictly non-combatant.

Player Guide

Use Magnificent Mansion as a mobile safe haven during adventuring days to enable long rests without camping vulnerabilities or resource expenditure on guards. Position the entrance in concealed locations before combat to provide an emergency retreat point for injured allies or to secure NPCs. The mansion's ability to house 100 creatures makes it invaluable for protecting civilian populations during sieges or evacuations. Combine with prepared spell slots to ensure the party rests fully before major encounters.

DM Tips

Clarify whether the mansion's entrance location is revealed to enemies if the party is tracked, and set expectations that this is a rest/refuge tool, not a combat ability. Consider how the mansion affects pacing—ensure extended rests don't bog down session momentum.

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