Mending
TransmutationThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Spell Details
Player Guide
Use Mending during short rests and downtime to repair damaged equipment, damaged magic items, and broken tools, eliminating expensive repair costs and maintaining party readiness. This cantrip is invaluable for preserving magical item functionality and extending the lifespan of mundane gear, effectively multiplying your resources over a campaign. While it has no combat applications due to its casting time, prioritize repairing critical items like armor, weapons, and spell focuses before resting. Consider positioning this as your "free" maintenance action during camps and towns to keep your party's equipment in optimal condition.
Spell Combos
DM Tips
Rule that Mending cannot repair items actively being used in combat or items with ongoing magical effects that caused the damage. Note that while Mending can repair magical items, it does not restore expended charges, spell slots, or magical properties—only physical structural damage.