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Power Word Stun

Enchantment
Level: 8th-level
Casting Time: 1 action
Range: 60 feet
Duration: Instantaneous
Components: V

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

Spell Details

School: Enchantment
Level: 8
Ritual: No
Concentration: No
Classes: Bard, Sorcerer, Warlock, Wizard
S-Tier Instant incapacitation of creatures up to 150 HP with no saving throw makes this one of D&D's most powerful control spells.

Player Guide

Use Power Word Stun as a turn-ending tool against single high-priority targets below 150 HP—bosses, casters, or dangerous melee threats. Coordinate with your party to ensure the stunned creature takes heavy damage before its next turn, or that allies can safely retreat. The spell's range (60 feet) and instantaneous effect make it perfect for shutting down threats that would otherwise devastate your party, but its high spell slot cost demands careful target selection.

DM Tips

Power Word Stun bypasses nearly all defenses—use it sparingly on named enemies or reserve high-HP enemies for encounters where it's less impactful. Remember that stunned creatures cannot move or take actions, making them vulnerable to execution, but consider mercy before using this spell to trivialize encounters.