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Protection from Evil and Good

Abjuration
Level: 1st-level
Casting Time: 1 action
Range: Touch
Duration: Up to 10 minutes
Components: V, S, M
Materials: Holy water or powdered silver and iron, which the spell consumes.

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Concentration

Spell Details

School: Abjuration
Level: 1
Ritual: No
Concentration: Yes
Classes: Cleric, Paladin, Warlock, Wizard
A-Tier A versatile, long-lasting protective spell that scales excellently across all levels and provides consistent defensive value against a wide range of common enemies.

Player Guide

Cast this on your party's most vulnerable member (wizard, cleric, or rogue) before engaging aberrations, celestials, elementals, fey, fiends, or undead to grant them disadvantage on attacks and impose disadvantage on their saving throws against your spells. The spell's 10-minute duration (concentration) makes it ideal for pre-combat preparation, allowing you to recast between encounters without expending resources during battle. Remember that the spell also prevents the affected creature from being charmed, frightened, or possessed by these creature types, making it exceptional against mind-affecting threats like devils or hags.

DM Tips

Remember that the spell only affects the six listed creature types—it provides no protection against humanoids, beasts, constructs, dragons, giants, monstrosities, oozes, or plants. Enforce the concentration requirement strictly; dispel magic or concentration breaks immediately end this spell's benefits, making it vulnerable in prolonged combats.