Protection from Evil and Good
AbjurationUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Spell Details
Player Guide
Cast this on your party's most vulnerable member (wizard, cleric, or rogue) before engaging aberrations, celestials, elementals, fey, fiends, or undead to grant them disadvantage on attacks and impose disadvantage on their saving throws against your spells. The spell's 10-minute duration (concentration) makes it ideal for pre-combat preparation, allowing you to recast between encounters without expending resources during battle. Remember that the spell also prevents the affected creature from being charmed, frightened, or possessed by these creature types, making it exceptional against mind-affecting threats like devils or hags.
Spell Combos
DM Tips
Remember that the spell only affects the six listed creature types—it provides no protection against humanoids, beasts, constructs, dragons, giants, monstrosities, oozes, or plants. Enforce the concentration requirement strictly; dispel magic or concentration breaks immediately end this spell's benefits, making it vulnerable in prolonged combats.