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True Polymorph

Transmutation
Level: 9th-level
Casting Time: 1 action
Range: 30 feet
Duration: Up to 1 hour
Components: V, S, M
Materials: A drop of mercury, a dollop of gum arabic, and a wisp of smoke.

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.

Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

Concentration

Spell Details

School: Transmutation
Level: 9
Ritual: No
Concentration: Yes
Classes: Bard, Warlock, Wizard
S-Tier True Polymorph is the most versatile 9th-level spell in the game, offering permanent creature transformation, object creation, or incapacitation with no save required for objects.

Player Guide

Use True Polymorph to permanently transform a dangerous enemy into a harmless creature (like a sheep) to remove them from combat, or transform yourself into a powerful creature for extended utility. Against objects, you can transform enemy equipment into harmless materials or create permanent magical items. Always prepare your transformation target in advance—transforming an enemy into a creature with low Wisdom saves or no save at all (objects) is far more powerful than direct damage. Remember the spell requires concentration, so avoid taking damage that forces saves, and leverage the permanence clause by casting it when the target won't contest the magic.

DM Tips

Clarify with your table whether transformed creatures retain personality/alignment (RAW they don't unless the DM allows), and establish whether the spell's permanence means the transformation persists if the caster dies or loses concentration (RAW: yes, concentration is only needed during casting). Watch for abuse of the object-transformation clause—a creature transforming an opponent's sword into a carrot is powerful but should be contested with a save; nonmagical objects have no save, so prevent trivializing encounters by arbitrating what counts as "unattended."