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Adult Brass Dragon

Huge Dragon, chaotic good

CR 13

10,000 XP

AC: 18 (natural armor)
HP: 172 (15d12+75)
Speed: walk 40 ft. , fly 80 ft. , burrow 40 ft.
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
STR
23
+6
DEX
10
+0
CON
21
+5
INT
14
+2
WIS
13
+1
CHA
17
+3

Special Abilities

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Quick Reference

Challenge: CR 13
Type: Dragon
Size: Huge
Alignment: chaotic good
Best for party of 4 at level 12-14

Running This Encounter

An Adult Brass Dragon is a cunning and talkative opponent that should engage in combat with confidence. Use its high AC and substantial HP to weather initial assaults, and position it to maximize its devastating breath weapon effects. The dragon's intelligence means it understands tactics—it may parley, set traps, or retreat to advantageous terrain rather than fight to the death. Remember its legendary actions and lair actions if this is a lair encounter, which can dramatically shift the battle's momentum.

Combat Tactics

An Adult Brass Dragon prioritizes using its line-shaped breath weapon (90 feet of fire damage) against clustered enemies, often maneuvering to catch multiple targets. It prefers to stay airborne and mobile, using its fly speed to maintain distance while dealing damage, only closing in to attack vulnerable spellcasters or isolated targets. The dragon may attempt to dominate through intimidation and conversation before committing to lethal force.

Environment & Setting

This dragon thrives in arid, desert environments—rocky plateaus, canyon systems, and sandy wastes provide ideal hunting grounds and lair locations. Mountains with exposed peaks and caverns also suit brass dragons well, offering natural fortress-like defenses.