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Ancient Green Dragon

Gargantuan Dragon, lawful evil

CR 22

41,000 XP

AC: 21 (natural armor)
HP: 385 (22d20+154)
Speed: walk 40 ft. , fly 80 ft. , swim 40 ft.
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
STR
27
+8
DEX
12
+1
CON
25
+7
INT
20
+5
WIS
17
+3
CHA
19
+4

Special Abilities

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

Tail

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5-6)

The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Quick Reference

Challenge: CR 22
Type: Dragon
Size: Gargantuan
Alignment: lawful evil
Best for party of 4 at level 19-21

Running This Encounter

An Ancient Green Dragon is a deadly solo encounter that demands respect and preparation. Use legendary actions and lair actions to control pacing and prevent players from dominating action economy. The dragon should use its intelligence to manipulate the battlefield, set traps, and retreat to advantageous positions. Emphasize the dragon's arrogance and desire to toy with opponents before delivering the killing blow.

Combat Tactics

The dragon opens with breath weapon to soften the party, then uses wing attacks and tail swipes to control positioning. It leverages its legendary actions to move away from melee threats, cast spells, and make additional attacks each round. The dragon prioritizes removing spellcasters and healing support first, using its high intelligence to identify tactical threats.

Environment & Setting

An ancient green dragon thrives in dense forests, swamps, or overgrown ruins where it can use terrain for cover and ambush tactics. Underground lairs with multiple exits, perches for aerial combat, and toxic pools from the dragon's poisonous nature create ideal hunting grounds.