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Awakened Shrub

Small Plant, unaligned

CR 0

10 XP

AC: 9
HP: 10 (3d6)
Speed: walk 20 ft.
Senses: passive Perception 10
Languages: one language known by its creator
STR
3
-4
DEX
8
-1
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
6
-2

Special Abilities

False Appearance

While the shrub remains motionless, it is indistinguishable from a normal shrub.

Actions

Rake

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.

Quick Reference

Challenge: CR 0
Type: Plant
Size: Small
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Awakened Shrubs are animated plants with low intelligence and simple motivations, typically defending their territory or following druid commands. Run them as obstacles rather than serious threats, using their low AC to allow players to feel effective. They can swarm in groups of 5-8 to pose a challenge, or serve as minions controlled by a more powerful plant creature or spellcaster. Describe their movements as jerky and unnatural, with branches lashing out in combat.

Combat Tactics

Awakened Shrubs attack the nearest creature with their claws, lacking tactical awareness or retreat sense. They cannot be intimidated or reasoned with unless magically compelled, fighting until destroyed or their controller is defeated.

Environment & Setting

Overgrown gardens, dense forests, druid groves, or enchanted clearings where vegetation grows unnaturally thick. Ideal in areas with difficult terrain where their movement is unimpeded but larger creatures struggle.

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