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Awakened Tree

Huge Plant, unaligned

CR 2

450 XP

AC: 13 (natural armor)
HP: 59 (7d12+14)
Speed: walk 20 ft.
Senses: passive Perception 10
Languages: one language known by its creator
STR
19
+4
DEX
6
-2
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
7
-2

Special Abilities

False Appearance

While the tree remains motionless, it is indistinguishable from a normal tree.

Actions

Slam

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Quick Reference

Challenge: CR 2
Type: Plant
Size: Huge
Alignment: unaligned
Best for party of 4 at level 3-4

Running This Encounter

The Awakened Tree is a slow, methodical combatant that excels in forested terrain where it can use its roots and branches for advantage. Position it among other trees or difficult terrain to maximize its defensive capabilities and make movement challenging for the party. Use its Slam attack to control the battlefield and its 60-foot reach with entangling roots to restrict enemy positioning. Remember it has limited mobility, so it relies on enemies coming to it rather than aggressive pursuit.

Combat Tactics

The Awakened Tree uses melee attacks against the closest threats, prioritizing spellcasters who can damage it from range. It leverages difficult terrain and its large size to separate party members and prevent coordinated attacks. If reduced to half health, it may attempt to create distance by using grapple effects with its roots.

Environment & Setting

Dense forests with thick undergrowth, overgrown ruins, or enchanted groves where the tree has numerous allies or difficult terrain. The tree should be rooted in a location that prevents it from being easily circumvented.