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Blood Hawk

Small Beast, unaligned

CR 1/8

25 XP

AC: 12
HP: 7 (2d6)
Speed: walk 10 ft. , fly 60 ft.
Skills: Perception +4
Senses: passive Perception 14
Languages:
STR
6
-2
DEX
14
+2
CON
10
+0
INT
3
-4
WIS
14
+2
CHA
5
-3

Special Abilities

Keen Sight

The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Quick Reference

Challenge: CR 1/8
Type: Beast
Size: Small
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Blood Hawks are swift aerial hunters best used in groups to overwhelm unprepared adventurers. Position them to attack from above, using their mobility to harry spellcasters and ranged characters. Consider environmental hazards like cliffs or forest canopies to limit escape routes. These creatures are cowardly when wounded, so they may flee if the tide turns against them.

Combat Tactics

Blood Hawks use hit-and-run attacks, diving at isolated targets before retreating to gain altitude. They coordinate basic pack attacks, focusing fire on weakened party members or those separated from the group.

Environment & Setting

Blood Hawks thrive in open terrain like moorlands, grasslands, and mountain passes where they can maneuver freely. They nest in tall trees or rocky outcrops overlooking potential hunting grounds.

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