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Cat

Tiny Beast, unaligned

CR 0

10 XP

AC: 12
HP: 2 (1d4)
Speed: walk 40 ft. , climb 30 ft.
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages:
STR
3
-4
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
12
+1
CHA
7
-2

Special Abilities

Keen Smell

The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Tiny
Alignment: unaligned
Not designed for combat; suitable for any level as a narrative element or minor distraction

Running This Encounter

Cats are rarely encountered as combat encounters but work well as environmental hazards, distractions, or moral complications. Use them to create tense moments where players must decide whether to harm an innocent creature or find alternative solutions. A single cat poses no real threat but multiple cats (4+) can become a nuisance that wastes resources and time. Consider using cats as companions to NPCs or as unexpected obstacles in stealth scenarios.

Combat Tactics

Cats will flee from combat unless cornered or defending kittens, using their mobility to escape rather than fight. If forced to engage, they attack with claws and bites but prioritize running away to find shelter or high ground.

Environment & Setting

Urban environments like towns, taverns, and marketplaces where cats hunt vermin and live among civilized folk. Also suitable for rural farmsteads, stables, and wilderness areas near settlements.

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