Spider
Tiny Beast, unaligned
10 XP
Special Abilities
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
Quick Reference
Running This Encounter
Spiders are best used as atmospheric elements or minor hazards rather than serious combat threats. Swarms of 4-8 spiders can pose danger to low-level parties through action economy and repeated attack rolls. Use them to create tension in dungeon exploration, web-filled ruins, or forest encounters. They work well as surprise encounters or complications during travel.
Combat Tactics
Spiders use their web sense to detect vibrations and coordinate simple ambush tactics. They attempt to swarm isolated party members, focusing attacks on characters with low AC or Constitution.
Environment & Setting
Spiders thrive in webs strung across caves, cellars, abandoned buildings, and dark forest areas. Web-filled terrain provides excellent cover and ambush points for coordinated spider packs.