Dragon Turtle

Gargantuan Dragon, neutral

CR 17

18,000 XP

AC: 20 (natural armor)
HP: 341 (22d20+110)
Speed: walk 20 ft. , swim 40 ft.
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
STR
25
+7
DEX
10
+0
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
12
+1

Special Abilities

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6)

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Quick Reference

Challenge: CR 17
Type: Dragon
Size: Gargantuan
Alignment: neutral