Giant Octopus

Large Beast, unaligned

CR 1

200 XP

AC: 11
HP: 52 (8d10+8)
Speed: walk 10 ft. , swim 60 ft.
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages:
STR
17
+3
DEX
13
+1
CON
13
+1
INT
4
-3
WIS
10
+0
CHA
4
-3

Special Abilities

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Quick Reference

Challenge: CR 1
Type: Beast
Size: Large
Alignment: unaligned