Earth Elemental
Large Elemental, neutral
1,800 XP
Special Abilities
Earth Glide
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Quick Reference
Running This Encounter
Earth Elementals are slow but incredibly durable foes that excel in controlling ground-based combat. Use their high AC and HP to force the party into a war of attrition, leveraging their resistance to nonmagical damage. Position the elemental in rocky terrain or underground where it gains environmental advantage. Have it use its Slam attacks repeatedly while moving deliberately to separate party members.
Combat Tactics
Earth Elementals should stay in melee, using their +8 Slam attack to wear down frontline fighters. They benefit from holding ground rather than pursuing fleeing enemies, and should use Earth Glide to reposition underground or through stone to avoid ranged attacks. Focus fire on the physically closest opponent while ignoring spellcasters until they close distance.
Environment & Setting
Underground caverns, rocky mountainsides, or stone dungeons maximize the Earth Elemental's effectiveness. Encounters work best where the elemental can use Earth Glide through natural stone or masonry.