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Ettin

Large Giant, chaotic evil

CR 4

1,100 XP

AC: 12 (natural armor)
HP: 85 (10d10+30)
Speed: walk 40 ft.
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
STR
21
+5
DEX
8
-1
CON
17
+3
INT
6
-2
WIS
10
+0
CHA
8
-1

Special Abilities

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Quick Reference

Challenge: CR 4
Type: Giant
Size: Large
Alignment: chaotic evil
Best for party of 4 at level 5-6

Running This Encounter

An Ettin is a two-headed giant that should be used to challenge parties through its dual nature and brutal melee attacks. Position it in terrain with enough space for its large frame, and use its two heads to represent independent aggression. Its relatively low AC means the party will land hits frequently, but its high HP pool ensures the fight lasts several rounds. Consider giving it allies or environmental hazards to increase complexity, as a solo Ettin may feel straightforward for experienced players.

Combat Tactics

The Ettin uses its two greataxes to make multiple attacks, targeting the party's lowest AC or most dangerous spellcasters. It prefers direct combat and will charge into melee, using its reach to control the battlefield. When bloodied, it may attempt to grapple weaker party members or focus fire on healing sources.

Environment & Setting

Ettins thrive in rocky highlands, mountainous caves, or hilly badlands where their size is an advantage. Place scattered boulders or elevation changes to create dynamic terrain while maintaining open space for the giant to move and attack effectively.

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