Chimera

Large Monstrosity, chaotic evil

CR 6

2,300 XP

AC: 14 (natural armor)
HP: 114 (12d10+48)
Speed: walk 30 ft. , fly 60 ft.
Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
STR
19
+4
DEX
11
+0
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
10
+0

Actions

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6)

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 6
Type: Monstrosity
Size: Large
Alignment: chaotic evil