Chimera
Large Monstrosity, chaotic evil
2,300 XP
Actions
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6)
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Quick Reference
Running This Encounter
The Chimera is a terrifying multi-headed monstrosity that combines the threat of melee and ranged attacks in a single creature. Its ability to attack with multiple heads and move at high speed makes it an exciting aerial threat that demands tactical positioning from the party. Use its fly speed to force difficult decisions about whether to pursue it or defend vulnerable party members. The variety of its attack options—claws, bites, and dragon breath—keeps players engaged and unpredictable.
Combat Tactics
The Chimera prioritizes dealing maximum damage by using its multiple heads to attack different targets, forcing the party to split focus. It relies on its flying speed to maintain distance from melee-focused enemies while using its dragon head's breath weapon to damage clustered groups. The creature is relatively straightforward in combat—it attacks aggressively and repositions to advantageous heights, using hit-and-run tactics if the party deals significant damage.
Environment & Setting
The Chimera thrives in open or hilly terrain where its flying speed provides significant advantage, such as canyons, mountainous lairs, or ruined fortresses with vertical elevation changes. Confined indoor spaces limit its maneuverability and make the encounter considerably easier for the party.