Giant Goat
Large Beast, unaligned
100 XP
Special Abilities
Charge
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Quick Reference
Running This Encounter
Giant Goats are straightforward combatants that rely on their Gore attack and charging tactics. Position them in rocky or mountainous terrain where their natural agility shines. They can be used as mounted creatures, obstacles, or territorial guardians. Consider using 2-3 Giant Goats together to create a moderate challenge.
Combat Tactics
Giant Goats charge at their opponents using their Gore attack, dealing 1d8+2 damage. They are not particularly intelligent and will pursue threats relentlessly, making them predictable but dangerous in groups.
Environment & Setting
Rocky highlands, mountains, steep hillsides, or rough badlands where their climbing ability provides tactical advantage. They may guard narrow passes or territorial areas.