Giant Goat

Large Beast, unaligned

CR 1/2

100 XP

AC: 11 (natural armor)
HP: 19 (3d10+3)
Speed: walk 40 ft.
Senses: passive Perception 11
Languages:
STR
17
+3
DEX
11
+0
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2

Special Abilities

Charge

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Quick Reference

Challenge: CR 1/2
Type: Beast
Size: Large
Alignment: unaligned