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Giant Elk

Huge Beast, unaligned

CR 2

450 XP

AC: 15 (natural armor)
HP: 42 (5d12+10)
Speed: walk 60 ft.
Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Elk, understands Common, Elvish, and Sylvan but can't speak
STR
19
+4
DEX
16
+3
CON
14
+2
INT
7
-2
WIS
14
+2
CHA
10
+0

Special Abilities

Charge

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Quick Reference

Challenge: CR 2
Type: Beast
Size: Huge
Alignment: unaligned
Best for party of 4 at level 3-4

Running This Encounter

Giant Elk are territorial herbivores that attack when threatened or protective of their young. Use their high AC and moderate HP to create a challenging physical threat rather than a quick combat. Position them in open terrain where their speed (60 ft.) provides tactical advantage. Consider using multiple elk or combining them with other forest creatures for deadlier encounters.

Combat Tactics

Giant Elk charge aggressively using their Gore attack and attempt to knock enemies prone with their hooves. They prioritize threatening creatures that approach their territory or young, fighting to the death to protect offspring.

Environment & Setting

Ideal for temperate or boreal forests, grasslands, and mountain valleys where herds would naturally congregate. Open terrain favors their mobility and charging tactics.

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