Giant Elk
Huge Beast, unaligned
450 XP
Special Abilities
Charge
If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Quick Reference
Running This Encounter
Giant Elk are territorial herbivores that attack when threatened or protective of their young. Use their high AC and moderate HP to create a challenging physical threat rather than a quick combat. Position them in open terrain where their speed (60 ft.) provides tactical advantage. Consider using multiple elk or combining them with other forest creatures for deadlier encounters.
Combat Tactics
Giant Elk charge aggressively using their Gore attack and attempt to knock enemies prone with their hooves. They prioritize threatening creatures that approach their territory or young, fighting to the death to protect offspring.
Environment & Setting
Ideal for temperate or boreal forests, grasslands, and mountain valleys where herds would naturally congregate. Open terrain favors their mobility and charging tactics.