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Giant Rat

Small Beast, unaligned

CR 1/8

25 XP

AC: 12
HP: 7 (2d6)
Speed: walk 30 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages:
STR
7
-2
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
10
+0
CHA
4
-3

Special Abilities

Keen Smell

The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Quick Reference

Challenge: CR 1/8
Type: Beast
Size: Small
Alignment: unaligned
Best for party of 4 at level 1

Running This Encounter

Giant Rats are best used in groups of 3-5 to pose a meaningful threat to low-level parties. They swarm targets and use their Pack Tactics feature to gain advantage when multiple rats attack the same enemy. Describe them as diseased, aggressive vermin that screech and snap at adventurers. Use their small size to allow them to move through tight spaces and create tactical variety.

Combat Tactics

Giant Rats use Pack Tactics to gain advantage when attacking with allies nearby, making them more dangerous in groups. They target isolated or weakened party members and attempt to surround them. Rats prioritize attacking prone or restrained targets.

Environment & Setting

Giant Rats thrive in sewers, caves, underground ruins, and ship holds where filth accumulates. They nest in dark, damp areas with multiple escape routes and hiding spots.