Dire Wolf
Large Beast, unaligned
200 XP
Special Abilities
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Quick Reference
Running This Encounter
Dire wolves are intelligent pack hunters that coordinate attacks on isolated prey. Use them to ambush traveling parties, forcing quick tactical decisions. They're relentless but can be frightened or driven off if the party demonstrates overwhelming force. Consider using terrain like forests or canyons to provide cover for coordinated strikes.
Combat Tactics
Dire wolves use pack tactics to gain advantage on attacks, surrounding a single target when possible. They prioritize downed or weakened enemies and attempt to separate casters from melee defenders. When a wolf is reduced below half health, it may attempt to flee rather than fight to the death.
Environment & Setting
Dense forests, rocky badlands, and tundra provide ideal hunting grounds where wolves can use difficult terrain to their advantage. Pack encounter sites should include natural cover like fallen logs, boulders, or thick brush for tactical positioning.