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Giant Wolf Spider

Medium Beast, unaligned

CR 1/4

50 XP

AC: 13
HP: 11 (2d8+2)
Speed: walk 40 ft. , climb 40 ft.
Skills: Perception +3, Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages:
STR
12
+1
DEX
16
+3
CON
13
+1
INT
3
-4
WIS
12
+1
CHA
4
-3

Special Abilities

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned
Best for a party of 4 at level 1-2

Running This Encounter

The Giant Wolf Spider is an excellent low-level threat that shines in mobile, three-dimensional combat. Use its climbing speed to attack from unexpected angles—walls, ceilings, and tree branches—forcing the party to adapt their tactics. Its web-spinning ability and pack hunting potential make multiple spiders far more dangerous than one alone. The creature's relatively low AC and HP make it vulnerable to focused fire, but its speed rewards players who think tactically.

Combat Tactics

Giant Wolf Spiders rely on hit-and-run tactics, using their superior mobility (40 ft. walk and climb) to dart in, attack, and retreat to high ground or difficult terrain. They prioritize isolated targets and will attempt to separate party members when fighting in groups. If outnumbered or heavily wounded, they attempt to flee rather than fight to the death.

Environment & Setting

These spiders thrive in dense forests, caverns with rocky outcrops, ruins with crumbling walls, and underground lairs where climbing surfaces abound. Encounters work best in vertically complex terrain that leverages their climbing speed and makes ranged attacks difficult for the party.