Giant Scorpion
Large Beast, unaligned
700 XP
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Quick Reference
Running This Encounter
The Giant Scorpion is a straightforward but dangerous predator that excels in ambush tactics. Use its high AC and movement speed to create dynamic combat where it can close gaps and control the battlefield. The threat of its poisonous sting adds tension and forces players to manage resources carefully. Consider combining multiple scorpions or using terrain features like rocky outcrops to make the encounter more engaging than a simple slugfest.
Combat Tactics
The Giant Scorpion aggressively charges the nearest target, using its 40 ft movement to close distance quickly. It prioritizes grappling enemies with its claws before delivering its poisonous sting, making it a relentless melee combatant that doesn't retreat unless heavily wounded.
Environment & Setting
These creatures thrive in desert, rocky badlands, and underground caverns where they can use natural cover and crevices for ambushes. Consider encounters near scorpion nests, in desiccated ruins, or in the Underdark where multiple specimens might lair together.