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Giant Scorpion

Large Beast, unaligned

CR 3

700 XP

AC: 15 (natural armor)
HP: 52 (7d10+14)
Speed: walk 40 ft.
Senses: blindsight 60 ft., passive Perception 9
Languages:
STR
15
+2
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
9
-1
CHA
3
-4

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 3
Type: Beast
Size: Large
Alignment: unaligned
Best for a party of 4 at level 4-6

Running This Encounter

The Giant Scorpion is a straightforward but dangerous predator that excels in ambush tactics. Use its high AC and movement speed to create dynamic combat where it can close gaps and control the battlefield. The threat of its poisonous sting adds tension and forces players to manage resources carefully. Consider combining multiple scorpions or using terrain features like rocky outcrops to make the encounter more engaging than a simple slugfest.

Combat Tactics

The Giant Scorpion aggressively charges the nearest target, using its 40 ft movement to close distance quickly. It prioritizes grappling enemies with its claws before delivering its poisonous sting, making it a relentless melee combatant that doesn't retreat unless heavily wounded.

Environment & Setting

These creatures thrive in desert, rocky badlands, and underground caverns where they can use natural cover and crevices for ambushes. Consider encounters near scorpion nests, in desiccated ruins, or in the Underdark where multiple specimens might lair together.