Goat
Medium Beast, unaligned
10 XP
Special Abilities
Charge
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Quick Reference
Running This Encounter
Goats are best used as environmental hazards or comedy encounters rather than serious threats. Use them to block passages, charge at unsuspecting players, or create tense moments in narrow mountain paths. Consider using 3-5 goats together to pose any real danger to low-level parties. They work well as recurring nuisances or as distractions during larger encounters.
Combat Tactics
Goats will charge at anything that moves, using their ram attack indiscriminately. They have no tactical awareness and will continue charging even against superior forces, making them unpredictable obstacles rather than intelligent opponents.
Environment & Setting
Mountain passes, rocky highlands, farmland, and cliff faces are ideal goat habitats. These creatures thrive in difficult terrain where their climbing abilities and ram attacks become environmental hazards.