Guardian Naga

Large Monstrosity, lawful good

CR 10

5,900 XP

AC: 18 (natural armor)
HP: 127 (15d10+45)
Speed: walk 40 ft.
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
STR
19
+4
DEX
18
+4
CON
16
+3
INT
16
+3
WIS
19
+4
CHA
18
+4

Special Abilities

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* Cantrips (at will): mending, sacred flame, thaumaturgy
* 1st level (4 slots): command, cure wounds, shield of faith
* 2nd level (3 slots): calm emotions, hold person
* 3rd level (3 slots): bestow curse, clairvoyance
* 4th level (3 slots): banishment, freedom of movement
* 5th level (2 slots): flame strike, geas
* 6th level (1 slot): true seeing

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 10
Type: Monstrosity
Size: Large
Alignment: lawful good