Skip to main content

Guardian Naga

Large Monstrosity, lawful good

CR 10

5,900 XP

AC: 18 (natural armor)
HP: 127 (15d10+45)
Speed: walk 40 ft.
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
STR
19
+4
DEX
18
+4
CON
16
+3
INT
16
+3
WIS
19
+4
CHA
18
+4

Special Abilities

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* Cantrips (at will): mending, sacred flame, thaumaturgy
* 1st level (4 slots): command, cure wounds, shield of faith
* 2nd level (3 slots): calm emotions, hold person
* 3rd level (3 slots): bestow curse, clairvoyance
* 4th level (3 slots): banishment, freedom of movement
* 5th level (2 slots): flame strike, geas
* 6th level (1 slot): true seeing

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 10
Type: Monstrosity
Size: Large
Alignment: lawful good
Best for a party of 4 at level 8-10

Running This Encounter

The Guardian Naga is a formidable solo monster or lieutenant that can challenge a mid-to-high level party through its combination of magical spellcasting, multiple attacks, and spell-like abilities. Its high AC and substantial HP pool allow it to stay engaged in combat without relying on minions, making it ideal for dramatic one-on-one confrontations or as the climactic threat in a temple or tomb. Use its intelligence and magical nature to create dynamic combat—it recognizes when foes pose threats and adapts its tactics accordingly. The creature's Shed Skin ability adds unpredictability, allowing a dramatic escape or second wind mid-combat.

Combat Tactics

The Guardian Naga leads combat with damaging spells like Fireball and Lightning Bolt to soften groups, while relying on its melee attacks (bite and constriction) against anyone who closes in. It prioritizes disabling or eliminating spellcasters and ranged attackers first, using spells like Hold Person or Suggestion when available, and always maintains distance when possible by using its 40 ft. movement speed to kite and position itself advantageously.

Environment & Setting

Guardian Nagas thrive in temple sanctums, underground shrines, and magical dungeons where they serve as protectors of sacred artifacts or sealed chambers. Dense terrain with pillars, elevated platforms, or water features provides tactical advantages and forces melee combatants to approach carefully.